For an in-depth description of the letters/numbers, go to "Tipsy Kornhole Rules" section.
Easy Mode
First team to reach 21 points or above, win!
Designed for creating a relaxed, engaging atmosphere at company gatherings and pre-event socials.
Medium Mode
First team to reach exactly 21 points, win! If points exceed, go back to the points from the previous round.
Designed for bars, breweries and trivia nights—where people can comfortably build a strong buzz while connecting with others.
Hard Mode
First team to reach exactly 21 points, win! If points exceed, go back to 15 points.
Designed for parties, bar crawls, music festivals, and tailgates—where guests can safely and enjoyably reach a strong level of intoxication.
Extreme Mode
First team to reach 21 points or above, win! In the hole points count ONLY.
Designed for hugging the toilet, like it’s your long-lost friend at the end of the night.
On The Board (But Not In The Hole)
+1 point
In The Hole
+3 points
Only one team can score per round. Points are calculated by subtracting the round losing team's points from the round winning team's points. (this is called "cancellation scoring").
Singles
One player on each side, of the same board.
Doubles
Two players per team, with each team taking turns throwing from one board. Teammates must be on opposite boards, facing each other.
Boards
Eight bags, four of one color and four of another, each measuring 6 inches by 6 inches and weighing between 14 - 16 ounces.
Bags
Eight bags, four of one color and four of another, each measuring 6 inches by 6 inches and weighing between 14 - 16 ounces.
Turn Order
Players take turns tossing bags, from one side, with each player throwing all four bags, before the other player/team, on the other board, throw theirs. Note: The player or team that won the previous round shall throw the first bag in the next round.
Throwing
Tosses must be made from anywhere inside the 36 inches by 48 inches imaginary rectangle next to the board.
Scoring A Round (Cancellation Scoring)
At the end of each round, add up the points for each team. The team with the most points earns the difference between their score and their opponent's score for the round.
Players drink each time they miss the board.
2: F*ck You
Choose someone to drink.
4: Wh*res
All women drinks.
6: D*cks
All men drink.
7: Heaven
Everyone must point up to the sky, as fast as possible, last to do so drinks.
8: Mate
You and your teammate take a drink. Cheers!
9: Rhyme
Say a word, and everyone takes a turn saying a word that rhymes with it. The first person who can't think of a rhyme or repeats a word that has already been said drinks.
10: Categories
Pick a category (e.g., types of beers). Players take turns naming items in that category. The first person who can't name an item or repeats an item that has already been said drinks.
J: Make A Rule
Create a new rule (e.g., everyone must speak in an accent). Anyone who breaks the rule drinks. Rules can't be targeted towards certain players (e.g., anyone wearing red drinks twice). Rules apply until the end of the game and can also be canceled.
Q: Question Master
The player becomes the Question Master. If someone answers a question asked by the Question Master, they drink. Question Master remains until someone else lands on the Q. Note: Your teammates are NOT shielded from this rule.
K: King's Cup
Pour a quarter of your drink into the king's cup. Note: At the end of the game, in singles, loser drinks the king's cup. In doubles, teammates share the king's cup.
Turn Order
When a bag lands in between two different board rule sections, the board rule with the majority of the bag's area is picked. If a bag's area equally shares two bag rule sections, then the thrower determines which rule is picked.
Throwing
Bags that fall off the board, do not land on the board, do not land in hole, or bumped off the board are not counted.